A small, indie gamedev studio, passionate about Godot Engine. Maintainer of Godot Open Adventure Template (GOAT), developer of Intrepid.
You wake up in your cryo-pod. Other crew members are dead. Something is wrong with the spaceship and if you don't use all your wits, you will not leave this place alive...
Intrepid is the first game made by Miskatonic Studio. It is a sci-fi escape room. Your task is to leave the spaceship before it explodes, using any items and security codes you can find along the way. The game was released 22 December 2018 and is available for free for Windows, Linux, and MacOS.
Intrepid is in public domain. Source code is available on GitHub. Models can be downloaded from CGTrader or directly from this website:
Arboretum is a short adventure game, created using Godot Engine and GOAT. It takes about 10 - 20 minutes to complete. It is graphic-intensive, so it might not run on older hardware.
NOTE: MacOS version does not run out-of-the-box, you need to follow the instructions for running unsigned Godot apps.
Arboretum was made with GOAT, an adventure game framework developed by Miskatonic Studio and created using Godot Engine.
The game uses many models and sounds that are not in public domain. Therefore, the source code was not published. However, all the resources used in this project are listed in this repository.
The good, the bad, and the ugly: 3D features of Godot: a talk about developing a 3D game (Intrepid) with Godot Engine, the features used, and the problems encountered.
Making 3D adventure games with Godot: an intro to Godot Open Adventure Template (GOAT).
Shader Shenanigans: a talk about interesting effects that can be created with shaders in Godot Engine.